The Game Boy Advance is a 3D console: Incredible 3D engine unleashed!

You have to see this!

Posted by Staff
Raylight Studios has unveiled a new 3D engine for Nintendo’s Game Boy Advance that looks set to change the way we play portable games for the foreseeable future.

The new technology is called Blue Roses and is a true 3D graphics engine with all the trimmings. Capable of pushing 3000 polygons per second, please enjoy the following technical jargon bit, probably only understandable to Quake fans and the like:

Thousands of polygons in a single scene
More than 3000 polygons per second with a 60% of screen coverage.
Motion capture animation.
Affine texture mapping.
Camera animation.
Skeletal animation.
Skinned characters.
Linear key interpolation for smooth animation.
Morphing support.
Scalable engine for either internal rooms and wide open space LOD.
Hierarchical hidden polygons/object remover to reduce overdraw.
Colourkey polygons.
Glows, Lens FX, Coronas.
Particle systems.
Texture animation support.
All mapping method supported: planar, sphere, face, cylindrical, unwrap, box, tiling, mirroring…
Multicamera with dynamic FOV.
Automatic maps arrangement in "texture memory" to optimise pipeline rendering.
Possibility to mix 2D and 3D together having 3D polygonal scene with custom 3D sprite technologies already used in our current projects.

Effectively, this will enable the GBA to pump out 3D graphics that are comparable with the early generation of PlayStation games. The engine will be debuted powering GB Rally 2 later this year.
Companies:

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