Game action takes place in the western coast of Africa. There is arms race intensification and exacerbation of a situation in the region. One of local countries desires to be a member of a nuclear club, but had no access to resources to produce it. The country has financed the revolution in another one small country, which possessed that resource. Thus, there was established a special regime in this country and all its resources were crossed to the invaders. Ex-government of the occupied country contacts with a player and suggests interfering in the situation: to overthrow a government of conqueror regime and to restore the previous regime. As conqueror-country and player's opportunities aren't equal a player starts to wage guerilla warfare. But for all that the small country can't conduct open operations in the most big and powerful country, as it is afraid of world community attention. Thus, a player acts in a role of a Che Gevara of the present. The game consists of number of missions that are the unification of united plot. Game contains ~20 missions, who include obligatory and several unnecessary missions. Passing unnecessary missions, the player lightens pass of obligatory missions for himself, what means that the more unnecessary missions of the episode the player passes, the more easier it will be for him to execute the main mission of the episode.
Each mission is a level, on which the team of player appears and executes the combat task. In the real-time mode the player can control team, which can be arranged of 6 fighters (max). Mission considers accomplished if all of the soldiers of the enemy are destroyed. For successful execution of the mission the player gets money. Team of the player gathers experience and grows over itself.
Between missions the player can hire/fire the mercenaries, can buy/sell the ammunition, choose the mission from available on given moment missions (all of non accomplished missions of episode are available simultaneously).