Iron Crypticle

Review Posted 9|Aug by
Iron Crypticle

A medieval twin-stick shooter

Iron Crypticle is not an easy game. The first area that I played completely lulled me into a false sense of security as I easily confronted and beat the hordes thrown at me. My time in the next area was brief as enemies seemed to increase not only in number, but also in speed, wiping me out within a few stages.
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Valkyrie Drive: Bhikkhuni

Review Posted 3|Aug by
Valkyrie Drive: Bhikkhuni

Must be a Marvelous game

Anime girls, punching clothes off and unnatural jiggle physics, oh my! It must be a Marvellous game!

Valkyrie Drive: Bhikkhuni is a game about a bunch of diseased girls quarantined on an island forced to fight each other in order to treat their illness. What's more, each combatant must team up with another girl in order for this to work, one fights and the other becomes her weapon... At least I think that is what happens.
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Yonder: The Cloud Catcher Chronicles

Review Posted 1|Aug by
Yonder: The Cloud Catcher Chronicles

When Zelda and Stardew Valley collide

I really wanted to like Yonder: The Cloud Catch Chronicles. On the surface it looked to be exactly the kind of game that I can usually sink hours of my spare time in to.

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Valkyria Revolution

Review Posted 27|Jul by
Valkyria Revolution

Not all revolutions are for the better

"Oh no... What have they done?" is something I ought to be saying after a dramatic twist in a story, not upon playing the first few hours of a sequel to one of my favourite strategy role playing games of all time.

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Death Squared

Review Posted 18|Jul by
Death Squared

'How I learned to love a puzzle'

Okay, cards on the table time. I don't like puzzle games very much. Aside from Tetris and perhaps a bit of Bejewelled and Zoo Keeper, I generally try to avoid the genre. I know this is a big generalisation, but I just don't like the way in which most puzzles often have limited outcomes and require patience that I don't really have. I don't usually feel a big sense of achievement from completing a puzzle, it's more relief that I never have to do it again, a bit like maths homework!
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Masquerada: Songs and Shadows

Preview Posted 6|Jul by
Masquerada: Songs and Shadows

An alt Italian history RPG

I first encountered Masquerda: Songs and Shadows at PAX West 2016, but I played it briefly as they were closing the show down. I ran out of time as I tried to fathom what was going on in the strange alternate reality Italy where magical masks bestowed powers on the people who wore them, even though they did not know how they worked.
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Toby: The Secret Mine

Review Posted 4|Jul by
Toby: The Secret Mine

And the not-so-secret Limbo influence

I'm always interested to hear about what inspires developers.

Recently when speaking to Andrew Smith of Spilt Milk Studios about his inspirations he immediately referred to Nintendo and its philosophy of making every action fun. Be it a menu system or a puzzle the focus must be on the player enjoying everything they do.
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Dreamfall Chapters

Review Posted 29|Jun by
Dreamfall Chapters

The dream of a sequel becomes reality

They say your first stays with you forever and with point & click games that is certainly true for me. I came to the genre what some would consider to be late, with The Longest Journey being the first game I played on a PC capable of playing games. A lifetime later I sat down with the third game in the series - Dreamfall Chapters.
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Nex Machina

Review Posted 26|Jun by
Nex Machina

Your new favourite twin stick shooter

Although there have been some fantastic twin stick shooters in recent years, nothing has come close to knocking Geometry Wars: Evolved off of the tip of my list.

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The Town of Light

Review Posted 15|Jun by
The Town of Light

A walk in the dark

I wasn't entirely sure how to approach The Town of Light. The game is billed as a 'psychological horror' game set in the ruins of a real-life psychiatric hospital. This description conjures up certain images, especially when combined with such a potentially unpleasant environment and I wasn't particularly looking forward to experiencing jump scares, shadowy images and blood writing on walls.
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DiRT 4

Review Posted 13|Jun by
DiRT 4

Mucky stuff

As much as I enjoy racing games I've never been able to get into real life motor-sport.

I'm not sure why. I find it weird when people say they play FIFA but don't really follow football. It feels like they're missing out on half the fun. But here I am, doing exactly that and I'll admit that with DiRT 4 it feels like I'm missing out a bit.
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The Long Journey Home

Review Posted 8|Jun by
The Long Journey Home

And the painful journey to the ground

Being the first astronauts to test out a new propulsion system would be a daunting experience, so how would it feel to be sat in a vessel designed to jump instantaneously between stars? What kind of people would dare such a thing and how would they come to terms with the fact that their experimental jump drive just deposited them on the opposite side of the galaxy?
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Seasons After Fall

Review Posted 6|Jun by
Seasons After Fall

Or after autumn, if you prefer

Not too long ago, the very idea of a 2D side scrolling puzzle platformer developed by an independent studio was enough to raise an eyebrow. When this style of game made a resurgence back on the Xbox 360 we were treated to games that highlighted how far technology has come by stepping back into old formulas and reimagining them.
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Hand of Fate 2

Preview Posted 30|May by
Hand of Fate 2

Fatal appendages

Hand of Fate was a game that I was really taken with at PAX Prime 2014 and I was very happy to see it be a success upon its release the following year. I even interviewed the developers on The Sausage Factory podcast I was that taken with it. So when I saw its sequel Hand of Fate 2 arrive at PAX East 2017 I just had to take a look and see what else Defiant Development, the makers of both of the Hand of Fate games, had added to the concept of card game and action adventure.
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Northgard

Preview Posted 25|May by
Northgard

Winter is... well, you know

I play a lot of board games and one of my favourite genres is the 'dudes on a map area conquest' game. As the rise of board games becomes ever prevalent computer games are taking a lot of cues from them and Northgard is no exception to this, with its reliance on having players conquer areas by sending out explorers that allow them to expand. This feels very akin to games like Clash of Cultures and Eclipse, where players lay down tiles to build the play area as they explore into neighbouring territories.
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