Hideo Kojima, famed creator of the
Metal Gear Solid series, has expressed regret at the epic volume of cut-scenes in
MGS4.
Speaking about his decision to make the cut-scenes non-interactive, Kojima said, “In
MGS4, yes, I put everything in the cut sequences, which I kind of regret to some extent, because maybe there is a new approach which I should think about."
Hold on? Is that the sound of Kojima fanboys swallowing huge slices of their own words?
Going into more detail about why he doesn't make story elements of the
Metal Gear games more interactive, Kojima said, “...if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved.
“But when you make it interactive - if you want multiple stories where you go one way or another - will that make the player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method.”
It's funny, SPOnG always assumed that developers don't include more genuinely branching storylines in games because it means putting time and money into huge swathes of content that might never be played. Not that we're suggesting they're lazy or tight...
Of course, when Kojima says things like, “this is an easy approach” of his storytelling techniques you might be forgiven for believing the former. You can catch the full story over on
Kikizo.