Call of Duty 4: Modern Warfare

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Topic started: Tue, 27 Nov 2007 13:31
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alexh2o
Joined 19 Dec 2005
190 comments
Tue, 27 Nov 2007 13:31
Nice review except I think its a bit harsh to call the single player 'brief'. This really gets me with lots of games that people call brief. You've blatently played it on a difficulty setting that is too easy for your skills. Knock it up a notch and that battles last longer, require more thought and skill and generally doubles the play time.

Had you played it on a harder level you would also have picked up on the biggest mistake in the game. Theres just plain too many grenades!! You spend more time playing dodge ball with all the 'nades you're constantly bombarded with than you do killing anything. That for me very nearly ruined the single player... but wasnt enough because overall it was awesome.
sora
Anonymous
Tue, 27 Nov 2007 14:28
How the hell do u do mile high in 40 seconds????

Sora
alexh2o
Joined 19 Dec 2005
190 comments
Wed, 28 Nov 2007 13:18
Run straight past the guy in the bog, go into the room on the left, lob a flashbang into the appearing crowd, kill the guy in front of you, grab his shotgun, kill the stunned men in your way. Flash bang into the next room, crouch and hide behind the table in the middle by the door, wait for the airlock to blow (and reload). Run up the stairs, throw flash bang up one side, then go up the other side, shotgun the stunned men. Flashbang down the corridor and wait round the corner for it to blow, run past the stunned men, shotgun the guy at the end, run up to the doors. Get a headshot first time!

Took me about a million attempts to do this but this was my carefully worked method! Basically just keep running forward the whole time, using flashbangs and killing only those you need to.
PreciousRoi
Joined 3 Apr 2005
1483 comments
Wed, 28 Nov 2007 14:51
I would just like to add that much of the perks system is cartoonish and lame. A MUCH better job should have been done with this...instead of giving your soldiers seemingly magical powers, they could have offered valid explanations for the upgraded abilities, like MoH:Airborne did for example...instead they're like superpowers or something. TOTALLY out of place in a game that is striving toward a realism, and seems tacked on. I don't much care for the bonuses for kills w/o dying either, once again it seems cartoonish, also seems like it would be an unbalancing force.

Online this appears to be a very deep game, with tons of stuff to unlock. Too much stuff, in fact, since I don't like it much, I don't even want to start.
dsi
Anonymous
Tue, 27 Oct 2009 06:40
High-quality story mode packs in a lot of thrilling and unexpected moments Well-designed multiplayer progression gives you something to shoot for online
Terrific audiovisual presentation.

dsi




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