I agree with the above. The 'gameplay' elements of LA Noire made it difficult to just experience what the game had to offer. I also agree that the emergence of achievements and trophies make it difficult for developers to create an immersive experience, and that gamers are conditioned to an almost Pavlovian degree to expect rewards from games.
After mentioning the 'Good Dad' trophy you make me question my resolve, but I though the trophies in Heavy Rain were good, if not well implemented.
For example, the trophies weren't for doing a level, which many games are resorting to now. It was for exploring a bit and making certain choices or actions that make the game more difficult.
*minor spoilers* For example in the dream sequence where you play as Madison Page, if you are skilled/careful enough to escape as many of the attackers as you can you get a trophy, even though there is no advantage to do so. I think sometimes you need that carrot at the end of a stick to explore all your options. *end of spoilers* *end of comment*
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*Bling* First comment trophy unlocked
Good article sir.