Mike Singleton's earliest known venture, Lords of Midnight was advertised as an Epic. Starting with four main characters, a player had to recruit allies, organise armies, and ultimately take the war to the evil Doomdark.
Half of the fun of LoM was drawing your own map, the other half was a game that could last days. Although at the time thought of as excellent use of AI, later analysis showed that Mike had actually set the initial odds at 10:1, a massive advantage to the computer player. It also had absolutely no moving graphics whatsoever - each and every screen was absolutely still. This enabled a fairly impressive range of graphic variance, meaning that each map position had an almost unique perspective. LoM certainly crammed a lot of strategy into a 48K Spectrum.