The House of the Dead 2 - PC

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Also for: Dreamcast
Viewed: 3D First-person / Third-person Genre:
Shoot 'Em Up
Media: CD Arcade origin:No
Developer: SEGA Soft. Co.: SEGA
Publishers: Empire Interactive (US/GB/GB/GB)
Released: 7 Feb 2003 (GB)
24 Jun 2001 (US)
22 Jun 2001 (GB)
Ratings: 15+, ESRB Mature 17+ (M)
Accessories: Mouse, Control Pad

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Summary

You've seen it in the arcades, now play it at home. The fastest, goriest and most action packed twitch-game of all time. Fabulous horror, brilliant blood (sadly, it's green, not red!), gruesome gore, exploding heads... it's all here in Sega's superb first-person, zombie-slaughtering game.

If you haven't played this in the arcades, it's a first person, on-rails, 3D game in the style of Virtua Cop. But instead of hunting bad guys with guns, you are on the trail of zombies. If you don't pump them full of lead quickly enough, they'll lurch towards you and begin to make a meal of you. And stopping them is no easy task, it takes more than a single round to slow down the undead, and killing them will take several well aimed shots to the head.

Each level has its own boss, and these guys are extra bad. They have powerful and devastating weapons, and you can only destroy them by hitting them repeatedly in their small, and difficult-to-target, vulnerable areas. Unfortunately, there is no light-gun available for the PC version, due to variables in monitor refresh rates. But this downside has been compensated quite well with the use of a mouse, still allowing the player the manoeuvre the target quickly and accurately.

At various stages through the game there are decisive moments, where if you do one thing, your route will go one way, and if you make a different decision, then the game progresses in a different direction. Although there are only a few such points, because you can go either way at each of them, there are numerous different ways of completing the game. This is a good thing, because we first completed House of the Dead 2 after two days of frantic blasting. But that didn't stop us going back for more, and more... and more...