Kill.Switch - GBA

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Kill.Switch (GBA)
Viewed: 3D Third-person, over the shoulder Genre:
Adventure
Shoot 'Em Up
Arcade origin:No
Developer: Visual Impact Soft. Co.: Namco
Publishers: Zoo Digital (GB)
Released: 22 Oct 2004 (GB)
Ratings: PEGI 12+
Accessories: GameCube Game Boy Player

Summary

With handheld technology finally at a point where 3D games have finally become worthwhile, developers the world over are keen to demonstrate how games originally designed for superior consoles can be brought into a mobile environment with minimal loss in gameplay. Namco's Kill.Switch is one such example that, despite being a different game from its 128-bit counterparts, possesses all the traits and gameplay elements seen in the real thing.

Complete with a basic infiltration plot in some ways reminiscent of Konami's Metal Gear Solid, Kill.Switch sees our skilled soldier striving to get from A to B without injury in a variety of sizeable locales littered with enemy troops and traps. Gameplay is of the third-person variety, and has players faced with specific objectives that need to be thought out in a tactical fashion. A guns-blazing approach guarantees failure.

With a game engine developed specifically for this type of game, Kill.Switch boasts fully 3D environments and props, with sprite-based enemies and items that blend together rather well. And it's this approach that gives the Visual Impact-developed espionage game the edge over inferior sprite-based affairs. Players can run, jump, sneak, peek and snipe in a convincing fashion that's not dissimilar to that seen in the console games.

Visual Impact has spent considerable time on the technical side of Kill.Swtich, and this has had great benefit on the game's play mechanic. All in all, the GBA version of the console great is a well-rounded adventure worthy of the Namco label.