The summer of '69. It wasn't just the summer when Bryan Adams didn't really get his first real six string because he wasn't old enough. Nor was it just the summer of love. It was also the summer when Johnny Sutton, latest in a long line of thieves, made it out of the slammer.
With his father dead, the victim of a job gone South, and his Uncle Sal back in his orbit, it's time for Johnny to get back into the game and plan some heists. At a glance, you could be forgiven for saying that Heist looks suspiciously like Grand Theft Auto-alike. Open, sandbox world? Check. Crime a-plenty? Check. High speed car chases? Check. What you would be missing, though, is the fact that it contains a whole world of difference.
The main emphasis of Heist is pulling jobs. This will mean controlling your crew and carefully working your way through each mission. If you're sloppy and take your eye off one of the tellers, they might trigger an alarm. If one of the security guards decides to be a hero and pulls his gun, you'll need to shoot him. As soon as you do, however, you'll have the Fuzz on your tail.
You'll also need to keep an eye on your own people. If Crumb, your muscle, is getting over-zealous with the butt of that gun, you'll need to tell him to get in line. Unlike most games, however, you'll literally be able to tell him to get in line, since Heist utilises voice recognition technology to enable you to issue orders.
No job is complete, of course, without a high-speed getaway. Heist is no exception, and you'll have to be fast, since the Fuzz are well-trained and won't waste any time in trying to throw your hide back in the can.