LocoRoco 2 - PSP

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Viewed: 2D Side-on, Scrolling Genre:
Media: Custom optical disc Arcade origin:No
Developer: Sony Soft. Co.: SCEE
Publishers: SCEE (GB/GB/GB)
Released: 11 Jun 2010 (GB)
21 Nov 2008 (GB)
8 Apr 2011 (GB)
Ratings: PEGI 3+
Accessories: Memory Duo Stick, Wireless Compatible


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When LocoRoco landed on the PlayStation Portable in 2006 it was a breath of fresh air both in terms of its simple yet addictive game play and its distinctive and cute art style. That's to say nothing of the music and the songs of the LocoRoco themselves. In short, it was an instant classic and almost straight away fans started to demand more.

2007 saw the release of LocoRoco Cocoreccho! a PlayStation Network game exclusively for the PlayStation 3, but now we have the true sequel to the original game, back on the PSP where it all started.

For the uninitiated - LocoRoco are small, blob-like creatures that get larger when they eat certain fruit. After having grown, they can split up into many smaller creatures, depending on how much fruit they have eaten, and they can recombine into one large Loco.

These simple creatures live on a nice musical planet with many other different forms of wildlife, happily passing the day by singing and bouncing about. That is until the arrival of the Mojas, whose black hearts and awful songs cause strife throughout the Locos' world. It is up to the Locos to rid their planet of the insidious Mojas and their equally unpleasant cohorts.

This is where you come in. You play the part of the world, a big task, we know, but stick with it. You can tilt yourself to encourage the Locos to roll in either direction and you can bounce them into the air with a quick bump. You can split them with some lightning and you can encourage them to reform. These are your main controls; left, right, jump, split and merge. With them you move the Locos through the various levels, righting wrongs and forcing out the Mojas.

What additions have been made to the game are all for the better. However, some of them can only be used after a MuiMui creature has shown you how to use a certain ability. These tasks include swimming underwater and jumping from branch to branch. The addition of these abilities means levels can be designed to open up further as you gain them, giving you a reason to go back to previous levels.

Another addition that works well is in the singing sections. In the first game you could reach an area where a creature was asleep and waking them up required a certain number of Locos to sing for it. In this game the same thing happens, but you also play a very quick rhythm game, tapping on musical notes as another travels over them, in time with the Locos' song. Getting this sequence right earns you notes. Notes make it easier to find insects to eat, which in turn gives you more points.

You've got to sing to win!


LocoRoco 2 - PSP Artwork