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Founded by Peter Molyneux in 2012 following his departure from Microsoft and Lionhead. The studio was set up to work on 'truly innovational and experimental ideas'.
22 Cans's first work that SPOnG is aware of is the 2012 title, "Curiosity: What's Inside the Cube?" (iPhone).
The company has been involved titles released on the PC and iPhone.
The company's most recent involvement was on the 2013 release "Godus" (PC).
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Following yesterday's tearful update... Godus 2 is launched.
12 Mar 2014
But "This whole thing about micro-transactions and free-to-play has got out of all proportion"
01 Oct 2013
Legendary creative involved in some way.
01 May 2013
Molyneux Better Big Giving this Cash to Charity
19 Apr 2013
Success for Godus as 22 Cans prepares to move onto next game
20 Dec 2012
Great name of British game design not throwing himself off a bridge
03 Dec 2012
Also new Cube game will show links to new God game
28 Nov 2012
Will take elements from 22Cans experiments and Molyneux's past games.
22 Nov 2012
The bigger the ambition, the more likely the failure, the more to learn
14 Nov 2012
22 Cans project requires cash... who saw that coming
12 Nov 2012
"It's going to be the defining game of my career."
09 Nov 2012
Curiosity from 22 Cans comes to phones...
31 Oct 2012
Many plaudits from Molyneux for MolyDeux
09 Jul 2012
And it's a bloody good idea from a newly freed UK video games development legend
07 Jun 2012