SPOnG: How long will the single player campaign last and what will there be in terms of longevity play?
Alex Werner: The single player campaign runs, depending on your game style, at about 10 hours if you play it once through. If you want to see everything you could double that time easily. And if you play with stealth mainly it may take 15-20 hours, it’s really up to you! But minimum - about 10 hours.
SPOnG: The AI in the game’s enemies sounds impressive. In what way will they help to present a challenging experience in
Crysis?
Alex Werner: The AI reacts to changes in the environment much like the player does. They coordinate their attacks to compensate with numbers against the player's superior strength. They are sometimes so clever that even we get surprised by them! (Smiles)
SPOnG: Vehicles are available to use in the game. Has it been a challenge to create game-play for this feature that matched the quality of the main shooting game-play?
Alex Werner: The vehicles enrich the variety of game-play, for the player and the AI alike. It's part of the sandbox feeling, exploring the environment and coming up with your own creative way to accomplish your missions.
SPOnG: What kind of multiplayer modes and missions can we expect to see in
Crysis?
Alex Werner: The multiplayer mode comes with the 'Instant Action' and the 'Power Struggle' modes. Instant Action will be a fast and fun death match, while Power Struggle offers a heavily tactical mode with two opposing teams trying to steal energy, building vehicles and weapons and conquering strategic areas of the map to finally destroy the HQ of the enemy.
SPOnG: Will
Crysis take advantage of Games for Windows Live?
Alex Werner: For
Crysis we are supported by GameSpy for the multi-player matchmaking and other services. We do not support Windows Live for
Crysis.
SPOnG: How will the ‘emergent gameplay’ work? Will there be multiple endings that the player encounters depending on your choices throughout the game, or will the changes take effect during the game itself?
Alex Werner: The emergent gameplay takes place in any action bubble - it’s a second-by-second emergence. For example, your actions do change the outcome on a smaller scale, but it won’t mess up later events. This keeps the pace up and lets the player concentrate on challenges right ahead of him.